How can I obtain the window coordinates of one Vertex?
With best wishes,
Hewlett Packard Workstation Systems Lab
To reply, remove "DONTSPAM" from email address.
Andy V (OpenGL Alpha Geek)
"In order to make progress, one must leave the door to the unknown ajar."
Richard P. Feynman, quoted by Jagdish Mehra in _The Beat of a Different Drum_.
I have been writing a modelling software in OpenGL(using VC++). Now
that I have 3D view volume defined by my camera. I have the viewport
sx,sy size that I can see on the screen. I now want to convert the 2d
mouse coordinate into 3d world coordinate. I use ISO view,Front View,
Top Viw and Side View. The problem is in glUnProject(,,z,..) how must I
simulate this z coordinate. Iam just not able to think of a Good idea.
Kindly help me out.
Sent via Deja.com http://www.deja.com/
Before you buy.