I am having a devil of a time trying to get the
following functionality to work:
- using Scitech's MGL/GM 4.05 package to write
a full-screen only OpenGL app.
- I want to be able to switch between different
resolutions on the fly.
According to the source, I can select a new
graphics mode with GM_findMode, and then call
GM_setMode. The GM framework should handle
the resolution change. GM_switchModeSwitchFunc
is not called either.
The graphics resolution does change, but I lose
my OpenGL raster [big black screen]. I have no
idea where I'm going wrong --- do I have to
manage the entire process with MGL --- or am
I just missing a step?
Any help would be greatly appreciated! Email