> I am using GLUT to write OpenGL programs on Windows 95 with hardware
> acceleration (nVidia Riva 128).
> Now, whenever I use a Double Buffer in an animation, the frame rate
> seems to drop drastically. Has anyone else seen similar effects?
Remember that the RIVA 128 has only 4 MB of VRAM, and your back buffer
and depth buffer must all fit in VRAM. If your desktop is set to
1024x768x16, you can run in a window up to approximately 800x800. If
your desktop is higher resolution your max window size is
Not likely.Quote:> Might using WGL instead of GLUT solve the problem?
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