I would like to know what it would take to measure the (real) time, in
milliseconds, that it takes to render a given OpenGL image. I'm running
Win95 on a Pentium 166 with a Diamond Stealth GT driver and 2 MB of
display memory. I also have an HSDAS-16 ADC card with a timer and a
DriverLINX ADC driver that can send a message every ms.
This is my first experience with Win95/VC++ programming and I'm not even
sure if my goals (to be able to process an ADC signal every ms) are
realistic on this platform. Any advice or references would be
appreciated.
--
Aaron Tovo
Center for Magnetic Resonance Research Phone: (612) 626-7007
http://www.cmrr.drad.umn.edu Fax: (612) 626-7005