Thats It!! I had a near plane value of 0.000001f and I changed it to 0.1f

which fixed all my problems

Thanks again

Graham

> Is GL_DEPTH_TEST enabled when you draw the axes? Are the axes drawn with

the

> same projection matrix as the rest of your scene? If you are using

> gluPerspective, do you have a positive (non-zero) near plane value? There

> are also about a million other things in OpenGL that could be causing

this.

> Those are my best three guesses.

> --

> -Paul Martz

> Hewlett Packard Workstation Systems Lab

> Remove DONTSPAM to reply

> > I'm rendering a scene and I'm drawing the X,Y,and Z axis. The problem is

> > that the some parts of the axis's can be seen through objects that I'm

> > rendering. These objects are polygon meshes drawn using alot of

GL_QAUDS.

> > DEPTH_TEST is enabled so I don't know what the problem. Plus, I'm using

> all

> > gl*3fv function forms so all alpha's should be 1.

> > Any suggestions?

> > Thanks

> > Graham