Under Windows NT, using Visual C++ 5, I am trying to user underlay and
The problem is that calling wglCreateLayerContext always returns a
NULL handle, except when iLayerPlane=0 (then it behaves as
I have asked for, and received, a pixel format with bReserved set.
wglDescribeLayerPlane also returns False for every layer, even
Are overlay/underlay planes implemented yet?