Hey, semi-OT, but I am trying to keep away from OS-specific code as much as
possible in my little OpenGL projects (Just using GLUT, and cross platforms
libs, etc.) Is there an easy way to "sleep" on multiple platforms?
I want my app to have an option to yield CPU time for a brief period, so that
my other apps don't get so sluggish. As it is, my apps tend to gobble up as
much CPU time as possible, which makes the system a bit less responsive for
windows other than the OGL window.
anyhow, yeah... Not exactly an on-topic OpenGL question, but I figured you
guys might know an answer... If there is no cross platform way to sleep, I
guess I'll just start digging through msdn to find the windows way...
I have to go back in time to pretend to be myself when I tell myself to tell
myself, because I don't remember having been told by myself to tell myself. I