Quote:> Why is
> so out-dated? (It's from 09/07/2001 !)
Perhaps you should try to contact the webmaster(s) of opengl.org and
tell them about this. We can't do anything here as we don't maintain the
Quote:> There are quite a few new games which use OpenGL but aren't listed
> there. For example: Lucasart's nice "Jedi Knights II - Jedi Outcast"
> uses OpenGL and got top ratings in game magazines (I read it also
> sells well so far). Also I hear that Blizzard's new Warcraft-III used
> OpenGL (anybody can confirm this please?). If this is true, another
> game with huge potential and a big presence in the press uses OpenGL,
> which is good for the whole OpenGL community.
> And so on.
There are many good games that use OpenGL mostly those that use ID's
Quake II and III engine. John Carmack is a fan of OGL so it's normal
that his engines will use this API. As far as I know Doom III will also
be using OpenGL.
Quote:> One shouldn't let the list get too outtdated. Whenever a decision for
> PC games has to be done whether to use OpenGL or Direct3d (which
> sucks) in the development studios, such a list could with top game
> titles could influence the decision takers. Let's put it in another
> way: in our Lemming oriented societies the masses run to those with
> the "biggest list"... I don't think this is good, but the OpenGl
> community shouldn't ignore this behaviour.
> Maybe it doesn't... :-)
No I don't think so. At the end, the developers are the people that
choose their favourite API. It's not the publisher that might look at
those mysterious lists who chooses whether we gonna take D3D or OGL. The
developers, the programmers are those who code the game so they will
choose! What is a little more important is whether the API is supported
by most graphics cards or not. It is often said that most graphics cards
have better drivers for D3D than for OGL. But as most people have ATI or
NVidia ( best OGL drivers ) there is not great difference. Remedy for
example chose D3D for Max Payne as they thought that D3D had greater
support.. Finally everyone has to decide for his own what API he would
like to use. Of course in this newsgroup it will be OpenGL :)
cout << "Happy Coding!" << endl;