I've been working on an OpenGL volume rendering application for some months
now, and it's got to the stage where I really need some feedback from other
For info, the application is Windows MFC based (MS VC7) and apart from the
OFFIS DCMTK toolkit (for DICOM import), uses no external libraries. Some
features are more developed than others but a short list is as follows:
2D and 3D texture, alpha blended display
Maximum Intensity Projection (MIP)
Multi-Planar Reformatting (MPR)
Stereoscopic window - anaglyph or dual viewport
Interactive transfer function adjustment
Iso-surface mesh generation
3D Watershed segmentation
It's optimised for Radeon 9000+ or GeForce 3/4 but I'd really like feedback
on as many different configurations as possible. I need to know:
What does it do well?
What does it do badly?
What doesn't it do at all?
When/why does it break?
What have I misunderstood?
The executable is available as a free download. Here's the link -
Please take a look and let me know, either via this newsgroup or by e-mail
(from the download) if you have any comments, suggestions or bug reports.
Thanks in advance,