I check the help on the wglUseFontOutlines function of MFC. It says,
"With the current release of OpenGL for Windows NT and Windows 95, you
cannot make GDI calls to a device context when a pixel format is
double-buffered. You can work around this limitation by using
wglUseFontOutlines and wglUseFontBitmaps, when using double-buffered device
I am using the double buffer actually. It seems not clear how to make it
like the help says. Could you please give me some detail? Thanks.
> > I want to display 3D Font in my OpenGL program which is developed by MFC
> > MS Visual C++ V6.0. (I use double buffer in the program.)
> > Could you please give some idea how to make it or some sample code
> > on the web?
> > Thanks for your help.
> > Peter
> Check out wglUseFontOutlines()