Are Interleaved Vertex Arrays...

Are Interleaved Vertex Arrays...

Post by Andrea B. Previter » Sat, 17 Jun 2000 04:00:00



...faster ?

        - Andreab

 
 
 

Are Interleaved Vertex Arrays...

Post by Andrew F. Vespe » Sun, 18 Jun 2000 04:00:00



> ...faster ?

>         - Andreab

faster than molasses in January? Yes. (In the northern hemisphere.)

faster than calling glBegin/glVertex/glEnd? Maybe -- it depends
on the implementation and exactly what you are doing.
--
Andy V (OpenGL Alpha Geek)
"In order to make progress, one must leave the door to the unknown ajar."
Richard P. Feynman, quoted by Jagdish Mehra in _The Beat of a Different Drum_.

Paul Martz's OpenGL FAQ: http://www.frii.com/~martz/oglfaq

 
 
 

Are Interleaved Vertex Arrays...

Post by Andrea B. Previter » Sun, 18 Jun 2000 04:00:00


Quote:> faster than molasses in January? Yes. (In the northern hemisphere.)

How many polygons are in this hemisphere ? :)

No, well, I meant.... are *Interleaved* Vertex Arrays faster than
standard Vertex Arrays, where I declare separate arrays for
vertices, colors, texcoords, etc.etc.

        - Andreab

 
 
 

Are Interleaved Vertex Arrays...

Post by Andrew F. Vespe » Sat, 24 Jun 2000 04:00:00



> > faster than molasses in January? Yes. (In the northern hemisphere.)

> How many polygons are in this hemisphere ? :)

Well, I've got 3 just in this room of my house, multiply by 5 rooms per house,
multiply by the number of houses in the hemisphere... :-)

Quote:> No, well, I meant.... are *Interleaved* Vertex Arrays faster than
> standard Vertex Arrays, where I declare separate arrays for
> vertices, colors, texcoords, etc.etc.

They might be. They might be slower. I can come up with a few reasons
why a hypothetical implemenation would have fast interleaved array
performance. I can also come up with a few reasons why another
hypothetical implementation would have slower interleaved array
performance.

It also depends on what portion of the geometry is clipped out or
culled.

--
Andy V (OpenGL Alpha Geek)
"In order to make progress, one must leave the door to the unknown ajar."
Richard P. Feynman, quoted by Jagdish Mehra in _The Beat of a Different Drum_.

Paul Martz's OpenGL FAQ: http://www.frii.com/~martz/oglfaq

 
 
 

1. interleaved or normal vertex arrays

I'm sure the standard answer to is interleaved or normal arrays are faster?,
is "depends on the inplementation"

but, from your experience, which is faster?

also show I use the extension vertex arrays instead. I think their two types
(one is nvidia one I believe)

cheers,
        Adam Hart

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5. Separate arrays vs. interleaved arrays

6. Loft interpolation

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10. Mixing Interleaved Arrays with glVertex3*

11. Interleaved Arrays.

12. OpenGL Interleaved Array Format

13. interleaved arrays