No problems at all, my actual rendering code also
display opengl in a dialog.. The only important thing
to have is a valid rendering context.
> > You'll find code at codeguru.com, opengl section.
> > I' use the class provided for 3D fonts in my own programs. Works
> > well,
> > but I've some problems with the win98 Microsoft implmentation. Let me
> > known
> > if it works for you.
> > Franck.
> Thanks for the recommendation, Franck. I did see this code and I built the
> sample. It displays in a CView and I was not too sure about how to convert
> it to display in a CDialog. How difficult would that be?
> Richard C