I would like to simulate stereoscopic effect on my SGI screen,
so I'd like to use two double buffer, on for left eyes view point,
and one for right eyes view point.
Is it possible to double the double buffer to attach each couple
of buffer to respectively the even and odd frame ?
Is there any tutorial on this?
Or any source code of the glXSwapBuffers function that I can use as starter
point ...
Martin Dromigny