hi there..
i just made a simple mesh to simulate water movement..
i also did it for two passes.. one draws the textured mesh and the other
draw the specular light
i render first one with no blending info and the second pass i do with
gl_one, gl_one
it looks ugly yes =) thats why im here..
how can i get a nice good looking water mesh..
i havent done reflections yet, and i want to do refractions too...
can anyone here help me out with this? how can i make a nice good looking
and realistic water mesh?
i saw the one at nvidia, but i dont have any info.. and the source is damn
confusing ..
thanks in advance