I'd like to know what the correct sequence is to delete a rendering context
on a Voodoo3 board without causing a hardware break in the de* or
crashing in fullscreen. Currently I do this:
wglMakeCurrent ( NULL,NULL );
wglDeleteContext ( RC );
ReleaseDC ( DC );
DestroyWindow ( hwnd );
This code works fine on all hardware except on flaky Voodoo boards on
Win2000. It produces a hardware break every single time. Anyone know what
the problem is?
Thanks
Flamz