If we dont use extentions with multitexture, then how can you make a surface
with a more complex texturing?
If i want to render a landscape with a soil texture and a grass texture and
evern a snow texture, which all overlay eachother, so sometimes you can see
dirt through holes in the snow.. sometimes you see grass.. sometimes there
is no snow... how do you do it?
Is the accepted method to simply render the landscape with soil texture,
then grass texture and then snow.. all being partly transparent?
That brings in another question. Considering that you cant simply make a
detailed landscape texture of 16384*16384 pixels and smack it on. Is this
normally handled by making smaller tillable textures and perhaps texture
only a smaller part of the landscape at a time?