Help! Please tell me how I'm wrong!
I am running Microsoft's new OpenGL 1.1 under Windows NT 4.0 and
cannot for the life of me gain access to glBlendEquation and without
this function, my project is at a stand still.
I got this implementation from:
It contained newer larger versions of the .dlls and .libs than
NT 4.0 (???) and a new set of includes.
Checking the includes, they did not contain 1.1isms that
the 1.1 OpenGL include contains on our SGIs.
The readme included with the above did say:
But, as I have said, I cannot find any evidence of glBlendFunc'sQuote:>The Windows NT 4.0 and Windows 95 releases of OpenGL includes new functionality
>and performance enhancements. These include:
>1) A complete implementation of OpenGL 1.1. OpenGL 1.1 contains several
>functions, including vertex array, polygon offset, logic ops, and several new
>functions for handling textures. The vertex array and texture calls are
>particularly significant, as they may enable order of magnitude performance
>improvements in some applications.
Either I'm wrong - which I'm hoping (and that someone will explain to me
to find this function) or Microsoft's claim of completeness is