triangle rasterization

triangle rasterization

Post by Skybu » Fri, 16 Nov 2001 11:46:08



It's a long shot but hey...

Do you have some pure delphi/pascal code to 'render' a triangle to a
frame buffer.

Something like:

procedure TetraClip
(X1,Y1,
X2,Y2,
X3,Y3,

ClipX1,ClipY1,
ClipX2,ClipY2 : Integer;

Color : Byte;

FrameBuffer  : pointer );

If it has sub pixel accuracy that would be a bonus.

If no one replies I will end up reverse enginering some assembler code
:) from the 80486 days :)
--
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triangle rasterization

Post by Skybu » Fri, 16 Nov 2001 20:13:12


Source can be in c and/or java as well.

--
Skybuck presents free software for windows 95 and up:
Network Info, UDP Speed Test v1.07 and UDP Multicast Test v2.00
http://www.mycgiserver.com/~skybuck

 
 
 

1. best triangle rasterization alg.

Okay here's an easy one: Can anyone write or describe the fastest way to
rasterize a triangle, where it need to be expanded for interpolation
techniques such as g. shading and z-buffering?

Remember we are talking FAST.

2. FS: TRUEVISION ATVista card w/YUV<>RGB transcoder, Monitor

3. FAST TRIANGLE RASTERIZATION. . .

4. How often does PS create temp files, and use dual cpu?

5. looking for fast, free triangle or nurbs rasterization code

6. Rasterization libraries

7. Rasterization problem

8. Fast rasterization algorithms sought

9. Batch Rasterization