>I read about a game in the last few months (sorry, I cannot remember the
>name) that was 3d, but instead of using polygons to design their world,
>they used spheres. Is there any information on how to do this??? It looks
>like an interesting way of rendering, and I would like to design a graphic
>engine around it.....
I was making a game like that, but I've put it on hold for the time
being, since I've begun a much better game as a project with some
friends (see my homepage for the 3D modeler I'm writing). The way I
did it was very simple; I just scaled precalculated bitmaps according
to distance. Limiting one's self to spheres is, however, very
limiting, so be warned.
| Josh Stevens Soul Collector on Quake |
| http://gladstone.uoregon.edu/~jstev/index.shtml |