> > Let us say for arguement I want to rotate a 2d bitmap 1 degree 360
> > times. What exactly is the best alg out there at the moment that will
> > keep the pixels from degrading.
> The best is not to do it that way at all. Rather do 360 rotations all
> starting from the original image, with rotation angles 0, 1, 2, 3,
> ... all the way to 359 degrees.
Well, yes, but that's not the point. He's really talking about a
torture test for image resampling. Intuitively, minimizing the
cumulative error in this case will minimize the error of every
resampling operation, and would be a very safe bet for any resampling
operation. Helmut Dersch has a page on this that has already been
referenced in this thread. His ultimate filter is a 256x256 windowed
sinc() kernel, as I recall.
--
-Stephen H. Westin
Any information or opinions in this message are mine: they do not
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