>>Can anyone point me to a web-site or FAQ, or anything, that gives a good
>>introduction to ray-tracing for someone with a fairly good base in
>>geometry and calculus? I'm thinking of ray-tracing from a structure
>>representing a BSP tree, and what I've found so far assumes a background
>>in graphics which I just don't have.
>>Thanks.
>You should consider getting the book _Computer Graphics: Principles and
>Practice_ by Foley, van Dam, Feiner, and Hughes. A good intro to ray tracing
>can be found on page 776. The book is an excellent computer graphics
>reference.
with a heavy emphasis on reference... an easier book to get into which also
has a good description of raytracing is Alan Watt's "3D Computer Graphics".
try finding both and leafing through them to see which style suits you
better. once you do understand graphics theory, the FvDFH book is great for
its thoroughness, but it is not an easy book to learn from...
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C a r s t e n W h i m s t e r
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