I have a list of 2D polygons that needs to be sorted
according to drawing order. i.e. the outer most polygons
are rendered first and then polygons within polygons are rendered
later over the tops of parent polygon.
I want to implement this as a linked or doubly linked list. Polygons
are added in ANY order to the list and the list is built such that no
sorting is needed to render. i.e. simply traverse the list from front
to tail. I could have just implemented a linked list and just added
sequentially then did a bubble sort at the end, but this doesn't seem
efficient. Yet....
Seems simple enough at first but, I seem to be having problems
when a parent polygon has more then one subpolygon.
Suggestions or pointers please?
Notes: I have polygon interior/exterior tests working.
I'm working in C++.
TIA
Brian O'Brien.