I have a cube defined by 8 vertices. These vertices are stored in a seperate
list. The polygons are defined by using index-values into the verticelist.
For example: 0,1,2,3 means that this polygon is made out of 4 vertices,
vertices 0,1,2 and 3 in our verticelist. Simple enough. Now the cube is
drawn and rotated into an arbitrary position. Problem: I want to subdivide
this cube multiple times along its 3 axis so that, for example, the cube is
divided into 9 seperate cubes of equal size. Solution: anyone? I have
thought about a few ways to achieve this but would like to hear your
opinions about it.