After reading the raycasting information at:
http://www.ben2.ucla.edu/~permadi/raycast/rayc3.html
I wonder how the world of this algorithm/example would need to be
modified so that world rule #2:
"Walls are made of cubes that have the same size"
could be changed to be:
"Walls are infinitely thin and can sit between cubes"
Any ideas/suggestions/request for clarification? I know I've seen
such an algorithm in use before, but all examples for ray casting seem
to dictate the world rule #2 above. I'd like to find examples on the
'Net that give different rules for the "world" so that I can compare them.
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+-------------------------------------------+----------------------------+
| T. Gordon Marler | LSMSA '85 |
| Unix System Architect | Work: (425) 702-2980 |
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