where can I find algorithm to create triangles in the holes
in a 3D-mesh? My main trouble is when a hole is non-planar.
Thanks for any help :)
Just choose an arbitrary triplet of consequntial vertices of the hole
boundary polyline, output a triangle with these three vertices, and
dismiss the inner vertex in the triplet. Repeat until only two
vertices remain. Done.
Even if all the snow were burnt, ashes would remain.
Does anyone have a problem using PhotoShop 3. I have alien skin filters
and Kai's Power Tools and yet if I use the spheroid designer in Kai's Power
Tools and then try to add a drop shadow to it using alien skin, PhotoShop
crashes. Has anyone got a solution to this problem. It's really bugging
me (pun not intentional).