Hi,
where can I find algorithm to create triangles in the holes
in a 3D-mesh? My main trouble is when a hole is non-planar.
Thanks for any help :)
arti
where can I find algorithm to create triangles in the holes
in a 3D-mesh? My main trouble is when a hole is non-planar.
Thanks for any help :)
arti
Just choose an arbitrary triplet of consequntial vertices of the hole
boundary polyline, output a triangle with these three vertices, and
dismiss the inner vertex in the triplet. Repeat until only two
vertices remain. Done.
--
Even if all the snow were burnt, ashes would remain.
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