Hi,
Can anyone tell me how to transform counter clockwise euler angles to
clockwise euler angles?
regards,
Rune Laursen
Can anyone tell me how to transform counter clockwise euler angles to
clockwise euler angles?
regards,
Rune Laursen
Rene
> Hi,
> Can anyone tell me how to transform counter clockwise euler angles to
> clockwise euler angles?
> Rene
> > Hi,
> > Can anyone tell me how to transform counter clockwise euler angles to
> > clockwise euler angles?
This description still doesn't make much sense, I think. There is noQuote:> I have a function that converts these angles to a counter clockwise
> rotation matrix. I need a clockwise rotation matrix, so I figured
> that the euler angles would have to be converted to clockwise before
> converting them to a rotation matrix. Is that the wrong approach?
To convert any triplet of Euler angles into a rotation matrix, you
have to know *exactly* how these Euler angles are defined, so you can
reflect that knowledge by chosing the right axis direction vectors in
the formula:
M := R(axis1,angle1)*R(axis2,angle2)*R(axis3,angle3)
CCW vs. CW rotation can be implemented in this setup by flipping
either the sign of the angle, or the direction of the axis direction
vector.
--
Even if all the snow were burnt, ashes would remain.
I would like to convert 3 euler angles that I'm using to define the
orientation
of a 3d mesh object to an axis/angle representation, so I can call
glRotate(angle, axis)
to rotate the 3d object without suffering from this gimbol lock
thingy-mcbob.
Can anyone here tell how to do this ?
I'm using the right-handed coord. system like OpenGL's.
Thanks,
--Rick
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