Elision begot Culling who begot Clipping. Clipping begot Occlusion...
Sorry, thought I was quoting the Bible or something ;).
First, I've heard about several methods of Elision - that is removing those
complete objects which reside completely outside of the view frustrum by
means of a bounding volume of sorts - and would like to know what you guys
think is the best one for a real-time 3D engine (if any).
Last, anyone know where information on "object/facet removal via occlusion"
can be found. This deals with removing facets or objects that are
completely hidden behind another facet or object (thereby unseen in final
Take it easy,