Is there a link on the web in order to do that please ?
any help would be _very_ appreciate, a cc by email too.
University of Southern California
Last OpenGL tutorial -> http://www.codeproject.com/useritems/glexport.asp
> Is there a link on the web in order to do that please ?
> any help would be _very_ appreciate, a cc by email too.
> Pierre Alliez
> University of Southern California
> Last OpenGL tutorial -> http://www.codeproject.com/useritems/glexport.asp
basically, his algorithm is to loop over the edges of a given triangularQuote:}
with this simple O(n) algorithm and depending on the algorithm used to
generate the triangular mesh, you can achieve around 80%-85% of 6-degree
nodes and eliminate, most of the time, 4- and 8-degree nodes from the mesh.
the articles below are also on this same line.
i am curious: why you need a predominat 6-degree mesh ? what is it used for
author = "Edwin Boender",
title = "Reliable Delaunay-Based Mesh Generation and Mesh
journal = "Communications in Numerical Methods in Engineering",
year = "1994",
volume = "10",
pages = "773-783",
annote = "describes an improvement over Frey's regularization
i'd like to use some fonts in 3D for a logo, for that i
have several questions:
Can i download 3D fonts somewhere? (And info or example
code how to render the data in OpenGL)?
Can i generate 3D fonts from 2D fonts?
Like give them a depth and smooth the edges (45 degree)?
This should be a common algorithm, has anybody done that?
13. TrueType Fonts