Leather basketballs and baseballs unfold to two hourglass like flat 2d shapes.
Can anyone point me to any papers, or example code (C is best for me) for
deriving the 2d flat shapes given the 3d shapes as splines (or any other
This is sometimes refered to as unfolding or transitioning algorithms. I know
that it is used in ship-building, sail-making, tent-making,
and clothes-making industries. Some of the above industries act like the
algorithms are trade secrets and what to charge big BIG bucks for the software.
I just can't believe there is not a published paper out there somewhere that
describes this to the public.
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----- /\ Charlie Bustamante ... In balmy Boca Raton, Fl USA \ ------
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