LOD - level of detail for abitrary mesh objects

LOD - level of detail for abitrary mesh objects

Post by christoph heind » Sat, 02 Feb 2002 21:33:49



hi there,

i'm looking for some papers/algorithms/tutorials on how to reduce
the polygon count / number of faces of a mesh, without "destroying"
the object itself.

thanks in advance

--

sl,
grip
      [01:26 restate my assumptions]
      [open minds. open sources. open future.]

 
 
 

LOD - level of detail for abitrary mesh objects

Post by Tranceluci » Sat, 02 Feb 2002 21:59:18



> hi there,

> i'm looking for some papers/algorithms/tutorials on how to reduce
> the polygon count / number of faces of a mesh, without "destroying"
> the object itself.

> thanks in advance

> --

> sl,
> grip
>       [01:26 restate my assumptions]
>       [open minds. open sources. open future.]

Hello!

Stan Melax wrote an article and some demos (with source) on polygon
reduction (aka LOD):
http://www.melax.com/polychop/

Also, Hoppe wrote many papers on the topic:
http://research.microsoft.com/~hoppe/

HTH,
        .(Trancelucid).
          .  Jaune  .

 
 
 

LOD - level of detail for abitrary mesh objects

Post by christoph heind » Mon, 04 Feb 2002 08:30:26


| Stan Melax wrote an article and some demos (with source) on polygon
| reduction (aka LOD):
| http://www.melax.com/polychop/
|
| Also, Hoppe wrote many papers on the topic:
| http://research.microsoft.com/~hoppe/

thanks a lot!

| .(Trancelucid).
|   .  Jaune  .

--

sl,
grip
      [01:26 restate my assumptions]
      [open minds. open sources. open future.]