Hi,
Can somebody give me an overview of an algorithm for displaying voxmap
data in _real time_ (using a parallel perspective).
--
Amir Lopatin
www.cs.brown.edu/people/amir
remove _REMOVE_ from my address to reply
Hi,
Can somebody give me an overview of an algorithm for displaying voxmap
data in _real time_ (using a parallel perspective).
--
Amir Lopatin
www.cs.brown.edu/people/amir
remove _REMOVE_ from my address to reply
Go to the Gammasutra and download "nov 97" (i think that is "nov 97" not
sure) zip file there is 3 source files with voxel examples good stuff.
Sfx
> --
> Amir Lopatin
> www.cs.brown.edu/people/amir
> remove _REMOVE_ from my address to reply
parellel projection implies stripping of z componentsQuote:>Hi,
>Can somebody give me an overview of an algorithm for displaying voxmap
>data in _real time_ (using a parallel perspective).
just strip the zs off... and there you are... if you're looking for 2d ray-cast
based stuff.... I have a demo/src at my site.
Jim the loiterer
http://www.fortunecity.com/skyscraper/gigahertz/179/index.html
Regards,Quote:> and download "nov 97" (i think that is "nov 97" not
> sure) zip file there is 3 source files with voxel examples good stuff.
Matt. W.
--
http://www.apsoft.co.uk/mats/
All opinions, statements and communications made here are strictly personal.
WWW.GAMASUTRA.COM
Sfx
> > and download "nov 97" (i think that is "nov 97" not
> > sure) zip file there is 3 source files with voxel examples good stuff.
> Regards,
> Matt. W.
> --
> http://www.apsoft.co.uk/mats/
> All opinions, statements and communications made here are strictly personal.
Gamasutra is at www.gamasutra.com
I've got a few questions about voxel graphics (which I know next to
nothing about ;)
1) Are there any widely accepted file formats for storing voxel gaphics?
2) Are there any good introductory books on the subject?
Before you answer, I'd like you to understand that I don't want to write
a game or demo that has voxel landscapes. I'm interested in the kinds of
algorithms used to render arbitrary 3D objects, and speed is not
important to me.
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refuse to use the ah and ss registers!
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Before you buy.
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6. Call for Papers - Visual Data Exploration and Analysis VI
7. Problems with S3 ViRGE and Righteous. H E L P !
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