: Smooth textrure mapped triangles

: Smooth textrure mapped triangles

Post by Mikael Olofsso » Fri, 09 Aug 1996 04:00:00



Hi, I am thinking of writing a game with a 3D-terrain made of triangles like this

 -- -- --
| /| /| /|
|/ |/ |/ |
 -- -- --
| /| /| /|
|/ |/ |/ |
 -- -- --

And I would like to draw smothed triangles so my question is how do I draw smooth triangles
with texture mapping in an easy way?

--
/Oet

 
 
 

1. Textrure mapping a sphere

Hello people,

Can some one tell me whats the nicest and easiest way of :-

1. Loading a texture
2. Mapping it to a shpere
3. Enabling shaddows

:)

I have the OpenGL programmers guide but its not very intuitive, and
intuitive is just how I like it :)

Cheers peeps

Kind regards

Nigel

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