hi, im looking for a good triangle strip algorithm that i can use to render

a strip of right triangles at any size. i have developed a couple algorithms

myself. one i dont want to talk about :( and the other one only works if the

two sides

forming the right angle are a length of two.

-Dave

www.codercorner.com/Strips.htm

--

Coder in the dark * Zappy's Lair: www.codercorner.com

Quote:> hi, im looking for a good triangle strip algorithm that i can use to

render

> a strip of right triangles at any size. i have developed a couple

algorithms

> myself. one i dont want to talk about :( and the other one only works if

the

> two sides

> forming the right angle are a length of two.

> -Dave

Hmm there should be some code somewhere on the net called "stripe"... give

it a try in some search engines.

rIO.sK

http://www.spinningkids.org/umine

Quote:> hi, im looking for a good triangle strip algorithm that i can use to

render

> a strip of right triangles at any size. i have developed a couple

algorithms

> myself. one i dont want to talk about :( and the other one only works if

the

> two sides

> forming the right angle are a length of two.

> -Dave

1. Triangle-Strip Algorithm Needed

Hello and Thanks in Advance.

I'm looking for an algorithm to convert a surface tesselation into one or

more triangle strips to improve graphics speed on OpenGL display hardware.

As input I have a list of points with the topology of the tesselation:

npoints

xyz[3][npoints]

normals[3][npoints]

ntriangles

tris[3][ntriangles]

I would like as output:

nstrips

tris[*][nstrips]

Any help would be appreciated, even a URL.

--

Paul Tallon

Senior Development Engineer

ANSYS Inc.

http://users.sgi.net/~pft

4. triangle strip algorithm from SGI

8. Triangle-Strip Algorithm Needed

9. Algorithm to combine triangle meshes into triangle strips

10. Realtime triangle strip generation algorithms

11. Triangle Strip Preserving LOD (T-Strip LOD)

3 post • Page:**1** of **1**