Does any one know how to make transparent textures
in Direct3D Immediate Mode.
Retain mode obviously manages just fine using
->SetDecalTransparency( TRUE );
However, I don't seem to be able to find how to
do it my self.
(Actually I can under H/W on the Mystique, by
setting the textures color key, but that doesn't
work under ramp/rgb s/w - am I doing
something else wrong??).
Any help would be great