Just wanted to know if there is any information available (net? books?)
dealing with the issue of control over implicitly created lines, resulting
from cel-rendering of 3D geometry.
With traditional 2D animation/drawing, lines are drawn explicitly, and are
similarly under the direct control of the artist.
With cel-rendered 3D, however, lines are implicitly or indirectly created
from the cel-rendering algorithm.
I just wanted to know if there are any methods which are known, or under
investigation, to set up ways to control the look/shape of cel-rendered 3D
lines -- particularly to emulate the look of 2D lines/curves in traditional