Could someone point me towards a tutorial on shading, Phong or
When the only tool you know is a hammer,
everything looks like a nail.
Does anyone know if it is the intention for the OpenGL Shading
Language to be compatible with RenderMan Shading Language.
I am developing an application in OpenGL which I plan to use OpenGL
Shading Language and output to RIB for rendering via a RenderMan
I am hoping that the shader I write for OpenGL can be reuse for the
6. DIP Station