Lots of people have written converters for the *.3DS format that handle the
object vertices and lines, but has anyone made something similar for the
keyframer data in the files?
I'm interested in such a converter or information about how the 3DS
format is storing the paths in the keyframer. I'm already familiar with the
normal object data, as I've made a converter that handles vertices,
connections and even the entire hierarchy for objects since my engine is
supporting complex object linking and animation.