Have you ever seen Namco's Fighting Games or Sega Rally championship?
Well, then this is for you. I would like to know how do they map the
landscape bitmaps to do such an amazing paralax effect. I think that the
player could be at the center of a sphere (universe) whose polys are mapped
with the normals pointing to the center and the sphere is translated every
frame as the player translates himself. It could be a method. But does
anyone know how to do it faster? maybe any formula to distort the bitmap to
give a parallax effect? (do not think in tradicional parallax scrolls I
mean parallax effect for example in camera lens)
Any other idea is wellcome... TIA...