solid modeling boundary representation class structure

solid modeling boundary representation class structure

Post by Kanaka priya Kalyanasundar » Wed, 20 Mar 1996 04:00:00



Hi,
I am developing a solid modeler with boundary representation ie one in
which I define solids, faces ,loops, vertices, half edges and edges in
C++. I am new to C++. Any help in designing the basic class structure will
be greatly appreciated.
Thanks in advance
KP

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1. Solid Model Data Structure

        HELP!!!!

         I'm sorry for wasting bandwidth on this, but I'm getting desprite.

         I have managed to loose my only copy of an article I need as
        reference material for a graduate project.  The article discussed
        methods of solid modeling object data structures.  It introduced
        an Edge-Half structure and compared it to the Winged-Edge structure.
        The article was written by Kevin Weiler, and titled "Edge Based
        Solid Modeling ..."  something like that.  I think it was in IEEE
        Computer Graphics, if this rings a bell, and you could send me the
        issue info I would be eternally grateful.  If Mr. Weiler happens to
        read this I would be very interested in hearing from you.

           Thanks in advance.

           Craig Hall
           System Administrator
           Computer Graphics Lab
           Eastern Washington University
           Cheney, WA.  99004

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