Any litarature i found on occlusion culling is about doing it
dynamically i. e. the camera moves, see which polygon occludes which
part of the world.
In my application i've got a lot of polys, which are never or very
unlikely visible (i. e. completely inside a set of opaque polys).
Could you please give me any Ideas, literature or web pointers to
something like "global occlusion culling". Or should i better try to do
it the other way round, i. e find the set(s) of polys, which enclose a
voulume possibly containing other objects?
Thanks for any help!
Christoph
P. S. please E-mail me a copy of your answer to ensure that nothing gets
lost