Good day,
I'm relatively new here... I was just wondering if anyone could
explain how I could check if two polygons were overlapping. It has to be
a pretty fast method since it will be used for an arcade game. To narrow
it down a bit more, here's the situation: I originally wanted to perform
"box checking" on the sprites because it is the fastest method I know, but
the sprites are going to be rotating (in two dimensions), so I want to be
able to rotate the "checking" boxes as well and still be able to check for
overlap.
If anyone has any suggestions/methods/ideas for this or for other
(better) ways of doing things, I'd be thankful for your reply...
Thanks in advance...
-Mike
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PsychoMan/Axidental |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Fidonet: Mike Anttila 1:163/416 |__________________________________|