> Hi, I am searching for information on the best polygon clipping
> routine.
> At present I am trying the two most common, Sutherland-Hodgman
> reentrant
> and Laing-Barsky parametric.
> The problem I have is that when clipping in a corner, the clipper does
> not clip my
> UV coords for the corner. How do I clip a tri-poly and generate a
> corner
> vertex
> with the correct UV information ???
> Also, Once clipped, I require triangles as the return, and not a 4-5-6
> sided poly.
> I wish to pass these into a pure triangle renderer, so only triangles
> can be output
> by the clipper.
> I have had no success in finding a complete routine, source or
> otherwise.
> This is a fundemantal part of a renderer but there seems to be a
> severe
> lack of
> references out there.
> Any help will be much appreciated !
> Cheers