I 've been playing with HV3 in 6. You probably know that one of my (as well
as others') biggest complaints was that NT took Steamer (particles) out of
6. So, seeing as I was the one claiming that 6 is no worse, just different,
I decided to try and "adopt" my techniques to the new tools.
After a few hours with HV3, I managed to get a result very close to that of
Steamer, using Sprite mode. I 'm now almost certain that that's exactly the
reason NewTek added that Sprite mode in 6b.
My "first" impressions are that HV3 in sprite mode is quite good an
alternative to Steamer. Or, to be more precise, it has the potential to
become one. Not quite there yet, because of two main reasons :
First, speed. At first I couldn't believe how slow it was, compared to
Steamer. But then I realised that all the optional "extras" Steamer had are
now on by default. HV3 will, by default, appear in reflections, cast /
receive shadows, etc. So I deactivated all those "extras" in order to make a
more fair comparison. Render times were close to those of Steamer this time,
but not close enough - I really hope there's room for improvement there.
Second, I think NT absolutely has to add all the procedurals as available
HyperTextures in Sprite mode. There's some gems in there, that would look
great with Sprite HVs, so why aren't they available ? 3 procedurals are not
enough for all the different effects one might need to achieve. Why not
Smoky 1,2, and 3 ? Why not *all* of 6's other procedurals ?
HV3 has the potential to out-perform Steamer, both speed- and quality- wise.
Just not quite there yet. I 'm still hoping tho - after all, Steamer had to
through a few updates before it became the tool it is today...
I just thought I 'd share my Steamer-replacement experience, especially
since I was one of the first to complain about the lack of Steamer.
Visual FX & Post Production
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