Can anyone tell me what openGL exactly means. I have read that LW5.0 supports openGL.
What does this mean, I have a Matrox Millinium with LW4.0. Just what benefits would
I get with LW5 over LW4.
Hope I have cleared things up a tiny bit.
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This means that you can see your objects in full solid shaded aspect.
In LW layout you can move or ortate the scene and see a preview of the
finishing aspect in simple colors (no surface). And in modeler you can
use the 3d window to modelate your objects in solid. I mean, when you
use display menu and select options you just can see the object in
full wireframe or solid wireframe (with no back lines) but when you
use open GL you can se the object as a solid with colours and rotate
it as a solid objectwithout having to wait for render times, but real
time. It is a new sensation. We now should wait for open Gl with
surface and shadow capabilities.
How do I upgrade from OpenGL 1.0 to OpenGL 1.1 on SIG systems? Can I do so
on all OpenGL capable SGI systems (VGX, RE, IR ...)? Can I do so under IRIX
5.3 and 6.2?