I am creating some imagery for a PC video game which involves
a number of characters doing walk cycles. Each character can
walk in one of eight directions.
I animate a walk cycle in one direction, and I want to copy
that cycle seven more times, changing the orientation of
the object(s) for each cycle.
The best way I've found to do this so far is to hit enter at
each frame, type in the new frame, and select 'all items' for
the new keyframe. So, for frame 0 of an 8 frame walk cycle
I do this seven times, entering 8, 16, 24, 32, 48, 56, and 64.
Then I do this for frame 1, etc. This is rather tedious.
if you do.
President, Hyperion Technologies, Inc.
- Simulation, Engineering, and Entertainment Software Solutions