I went to a MAX 4 launch presentation last week. Based on my
observations and the content of the demo, I would like to add the
Quote:> with multipass rendering
Got to agree, this is good. Just about the only thing on show that
impressed me. I'd like to see this in Lightwave sometime soon.
Quote:> better than maya ik system
But still not as good as Lightwave from what I could see.
Quote:> unique bones system with squash n stretch
I take it you mean the new parametric bones. Quite handy in the way they
let you create a skeleton that actually resembles your model quite
closely. However, the bone influence methodology they showed was still
pretty poor compared with the one available with LW especially with the
addition of weight maps.
They also were really pleased with a new feature called 'manipulators'.
Just in case anyone is wondering, these are just a different name for
Nulls. They are used in the same way as LW has been using Nulls as
reference objects, etc for a long time. Nice to know that both sides are
doing a bit of stealing :-)
I didn't see anything to make me want to sell LW and switch to MAX.
There is still no real advantage in either of them, so I'll stick what I
know. Oh, that is still one big difference between LW and MAX, if you
find you don't like LW you can always sell it to someone else with
Newtek's blessing. If you don't like MAX, you're stuck with it :-(
Kevin F Stubbs
Kayef Select Limited