> Hi everyone, I was woundering if anyone knows of a work around
> for rendering particles in fog. I am having problems with an under
> water scene where white particle matter in the water is being
> corrupted resulting in a number of bright green and red particles.
> Thanks -GaRy- MCC Digital 3D.
Can you explain this in more detail. I'm not sure what you mean. Do
you want the particles to be fogged or don't you? If you don't select
unaffected by fog in the object panel. If you want the particles to be
affected by fog but they are multi colours when fogged then things are a
little different. If this is the case, try and make your particles one
size larger in the objects panel, particle/line size.
However I if this doesn't work mail me some more info ie the background
RGB values and what effects you are using.
Mark 'Fly' Wilson