Hi guys!
It's me again...
I have this very long tunnel that I have modeled and the camera is going
thru it, following the same path that I used to create it
and it's cool to watch and a light spot is parented to the camera and
follows 3 feet behind.
But.... I cannot apply the texture right. (a 800X800 kind of celestal
texture) (i'm thinking of increasing it size a lot)
The texture should line up with the path or what?
I have try for 3 days to apply it right but in the middle of the run, I can
see that the texture isn't align correctly.
It's a tunnel with a lot of curves.
I still have a lot to learn about texturizing things like that.
Any suggestions?
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Another question:
I wanted to add section to this tunnel, so I modeled some kind of circular
openings that would improve
the look of it and I have try to path clone it but I could not make the
section stay oriented with the tunnel.
The sections keeps pointing in the Z+, shit.
I have also tryed with rail clone and it does the same.
What am i doing wrong?
Creating the tunnel work well with a spline curve and I do not understand
why it does'nt work with the clone stuff.
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Thanks again guys!
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M.B.