I've never really done any character animation yet, only space scenes,
logos, and other stuff (I'm farmiliar with bones, IK, and most of the
character animation theory), and I've been postponing the facing with
this problem for quite a time...
v5.5, IK. The test scene is simple, a cylinder (15 segments), and 3
bones in it. One main bone and 2 child bones. A null is a goal object
to the last child bone in a chain, the limits are set, we can start
to animate. I move the null object, the bones follow it, but the motion
is so jerky and not smooth I just can't believe it's happening. In 20
frames of moving from A to B the are at least 5-6 "shocks"...
I know you know... :) So any help will be appreciated...