The one that came with LightWave.
It's in Modeller...
OOh, gotta go!!
The Simpsons are on!!
Sandy once again imparts some wonderful information to the group. We thank
you for the input...
Hans asked for a GOOD polygon reduction tool... The only thing the built in
one is good for is when I've accidentally subdivided a plane...
is really damn good, though the interface is a bit elaborate...
>OOh, gotta go!!
>The Simpsons are on!!
WWW Page: http://amber.rc.arizona.edu/marvinl.html
Pontari Productions (http://www.pontari.com)
On Wed, 14 Jan 1998 07:42:40 -0700, Marvin Landis
>> is really damn good, though the interface is a bit elaborate...
>You might also want to try qemLOSS. There are not quite as many
>parameters (although you will still want to read the documentation
>to get the best results). For many objects, it does a better job of
>reducing the number of polygons. It's free, just like Decimate and
>is available for Intel, Alpha, and SGI. The source code is also there
>in case any of you Mac or Sun owners want to port it (I keep hoping
>someone will give it a try).
Ok, I've been looking at Other Options instead of coughing up
major dollars for 3DS MAX. Lightwave has a good renderer,
comes with all the functionality I could want, but...I can't find
anything that indicates whether or not I have poly-reduction
tools! I need to crank out low-poly models for a DirectX
game, and 3DS MAX does this (but is _SERIOUS_
overkill for the task). Can anyone point me in the direction
of information on the Lightwave modellers ability to merge
faces, make faces coplanar, weld vertices, etc? Short of
buying a copy first to find out if it'll do it, that is...and no,
I'd rather not warez a copy to see if it'll do it. I'm hopeful
someone here can pass on the info...